Adriaan de Jongh
Adriaan is a game designer best known for IGF Nuovo nominee Fingle. His work is more often than not about unusual interaction between people and devices.
My roles: Game Design, Development (C++)
Bounden is a mix of Twister and ballet, currently under development. You use your phone as a guide to dance or get entangled with someone else. Bounden is made in cooperation with the Dutch National Ballet.
My roles: Networking code (C#)
Trains run from tablet to tablet on a virtual railroad. Synchronously play on 3 or 3.000 tablets, set up your switches, and communicate which of the three tracks the trains will occupy to avoid collision.
My roles: Game Design
Honorable: Featured at INDIGO 2013INDIGO is an annual initiative by the Dutch Game Garden that features innovative games made by independent game developers in the Netherlands.
Friendstrap is a two-player game and icebreaker. While you and another person hold on to the phone for as long as you can, unusual conversation topics come by, ranging from the weather to what happens in the bedroom. But if you let go, you lose.
My roles: Game Design, Development (JS), Audio
Kitchen Team is a game that stimulates communication between teenagers with mental disabilities. Three people with their own iPad work together to make breakfast.
My roles: Game Design, Business and Marketing
Honorable: Featured at INDIGO 2012 / 2013INDIGO is an annual initiative by the Dutch Game Garden that features innovative games made by independent game developers in the Netherlands.
Featured at A MAZE 2013A MAZE is a german festival that 'celebrates the convergence of games, art and society.'
Bam fu is a game on one device where two-, three- or four people experience their hands clash in chaos. Everyone is fighting over the same pebbles and physical contact is totally part of this game.
My roles: Game Design, Narrative, Art and Development (C#)
52 is a game Adriaan made during a gamejam called 'Fuck This Jam' and was inspired by two things: the ugly visuals of 'non-games' and the incredible imagination while reading books. 52 features no visuals but simply subtitles like in movies and a number in the middle of the screen.
My role: Game Design
Clients: Govert Schilling, NOVA and
Honorable: Meester App 3rd prizeMeesterApp is a Dutch contest for Dutch apps perfect for classrooms. Bam fu was tested by a bunch of kids, and they liked the game a lot!
Planetenreis (Dutch for 'A journey along the planets') is an iPad game for kids entirely made out of clay. Kids travel across the planets in our solar system to learn about their properties, gathering objects and fulfilling missions until having brought back ice cream from pluto.
My roles: Game Design, Business and Marketing
Honorable: IGF 2012 Nuovo Award FinalistFingle has been nominated by the Independent Games Festival of 2012 for the Nuovo category and received an honorable mention for Best Mobile Game.
Best Mobile / Handheld GameWon at the Dutch Game Awards in 2012.
Best Casual GameWon at the Dutch Game Awards in 2012.
Featured at TweetaktTweetakt is an annual festival in the Netherlands showing Dutch talent in music, theatre and interactive media.
Featured at Items Graduation ExpoAn annual show in Breda, the Netherlands, displaying the best Dutch design & graduation projects of 2012.
Featured at INDIGO 2011 / 2012INDIGO is an annual initiative by the Dutch Game Garden that features innovative games made by independent game developers in the Netherlands.
Featured at DiGRA 2011An early version of Fingle was playable at the DiGRA 'Think Design Play' conference in 2011.
Featured at Game in the City 2011An annual game developers event in Amersfoort, the Netherlands.
Fingle is a two-player iPad® game about the thrills of touching each other on a multi-touch device. Two players drag up to five buttons of one color onto their matching targets; their movement makes it impossible to avoid contact, creating intimate moments with intertwined hands.
My roles: Team Coordinator, Lead Game Designer
Honorable: Featured at Cinekid 2011Cinekid is an annual multi-media festival for kids.
Part of INDIGO 2011INDIGO is an annual initiative by the Dutch Game Garden that features innovative games made by independent game developers in the Netherlands.
Featured at MIX11Microsoft asked us specifically to lift the game to the next version of the Microsoft Surface table, Surface V2.
Featured at Game in the City 2010An early version of the game was already playable in Amersfoort, the Netherlands.
The jellyfish, pink and green, need your help. Sit down around the Microsoft Surface and swipe the water with your fingers to guide the jellyfish away from harm. Save as many as you can to discover more dangerous locations, strong currents and more captured jellyfish.
My roles: Team Coordinator, Lead Game Designer, Developer (C#)
Honorable: Diamond Trophy Winner'Best-of-show' award at the Festival of Games 2010. Came with one iPad.
Dutch Game Awards WinnerVogels! won the DGA 'Special Award' and was nominated for Best Student Game and Best Serious Game for the Dutch Game Awards 2010
Wozzie Award NominatedOne of three nominees. The Award is named after and handed over by Steve Wozniak, co-founder of Apple.
Featured at INDIGO 2010INDIGO is an annual initiative by the Dutch Game Garden that features innovative games made by independent game developers in the Netherlands.
A rehabilitation game that helps patients with a hemiplegia recover. The game, or rather the red bird in it, is controlled by a gravity-compensating supportive arm of which its position is tracked and 'copied' in-game. With the Unity3D game engine, we succeeded in creating an immersive experience for elderly people.
My role: Game Designer
Honorable: Featured at INDIGO 2010INDIGO is an annual initiative by the Dutch Game Garden that features innovative games made by independent game developers in the Netherlands.
Created during the Global Game Jam 2010. Four players, one traitor. The game includes a clever implementation of the Xbox controller rumble, only letting the traitor know who he is. He then tries to sabotage the rest of the players, resulting in chaotic social interaction.