Game designer
After we decided to name our team GRASP, named after the first characters of our names, we started this day with a flocking awesome prototype of a flocking group of bees. With the mouse, we were able to push or pull the flock or part of it, we could try different types of flocks and we could see how external influences would work, e.g. wind. The next step would be to find the right variables that made the flock and how the player would have influence on these.
So, Paul and Guido started with building the next prototype in which not only all the WiiMotes would work (4 of them worked in an earlier prototype!) but also in which you can change the variables in real time, while we are playing and testing it. The plan is that we are going to tweak and change the flock and think of fun concepts after that, elements that could make this game challenging and complete. We already have a lot of ideas of how we could use the core mechanic, but we are still open for everything
Meanwhile, the artist are creating moodboards and going through heaps of styles which they could implement in our game.
This day went really quick and we did not book much progress, tomorrow will be better, I hope!
Some images of today and yesterday I haven’t posted yet:




