Game designer
With a lot of candy and chips, we started the weekend with a ‘meeting’ talking about possible stories, enemies, elements, etc. the game could have. We had a prototype that the programmers built last night which we used to tweak the parameters of the flock and some parameters about the influence of the player.
After this tweaking, we decided to go for a single player experience in which we had to think of enemies which required different ways of attacking. We thought of 3 different enemies called Sockmouth, Trashpit and Chef Pepper which all required different strategies to ‘kill’ with your flock of mosquito’s. The artist started drawing, the programmers started programing, and the designers started thinking of the level design and ways to challenge the player even more.
About an hour later, we were playing the prototype with 2 players, each player holding two WiiMotes. We discussed about it and actually decided to go on with this concept and built another prototype for it. Here is how this session went:
A prototype was built today which we are going to test the next time we meet, monday. Then, we are going to talk about it and make a final plan about where this game is going. And after that, crunch time!
