Summer GameDev: Day 7 / 8 – Crunch, Night and DayJuly 16, 2009 -

When I started this post it was late, but I couldn’t finish the post because my eyes wouldn’t let me! Tuesday was rough, we started early and worked quite hard from the start. Again, Sherida couldn’t come because of her illness. A lot had to be done in one day and we agreed that this would mean working at night too…

Queen Mosquito

Queen Mosquito

Because so many things happened the last two days and I can not remember exactly what and in which order all these things happened, but happily they did. The programmers slept 2 hours last night and spend the rest of the night codingĀ  implementing, while the artist worked hard to make all the art for the background.

Playtesting

Playtesting

The spawn pools were successfully added to the game, giving us the possibility to start the level design. We also got a menu which was made and animated, sounds were added along with Background Music, an awesome cursor was added that added a lot to the feedback to the player whether he was pushing or pulling the flock, the code was cleaned up so that it would run smoother, at least designed 4 levels were added, a lot background art was added, the game was playtested for the last time and a presentation was made.

In-game style

In-game style

After the presentations our game was played and we all agreed that we had to playtest even more, but that happens when you make a game in a week; you have to make choises on what you are going to implement and do within tha week, when the time is up, time’s up!

Ronimo playing our game

Ronimo playing our game

The day ended with a very inspiring and cool tour through W!games. As a team we promised each other to remake the game to a version that could be played without a WiiMote, a web-version.

Starting Screen

Starting Screen Style

It has been an awesome week in which we all learned a lot – not just about skills but also about teamwork… About the fact that creativity DOES come outside in the sun and not behind TL-lights. And working hard, as a team, working for each other, that’s what is most valuable!

To try the game with one player (not how it is supposed to be though) you can go here. Use the mouse to aim, press A to confirm or PUSH your mosquito’s and S to PULL them.

 
 


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