Game designer
It has been silent for quite a while on my blog. Nothing coincidental, I tell you! I’ve been increasingly busy with my graduation project and supportive narrative. And I moved and have no internet and my new place. Anyway.
For my project, I set out to make an iPad game that would explore interesting social interaction. This is a vision, meaning it basically means nothing at all without a more concrete idea. I started brainstorming and generating ideas and build a number of prototypes in Unity to test the ideas. As I am an official Apple Developer, I could try my ideas directly on the iPad. The following is a video I made right at the ver beginning of this project, showing how I can prototype on the iPad.
From all of the prototypes I build, the project quickly came down to 2 concepts and, after some more iteration and playtesting, 1 concept. I will get into this concept more specific in another article later.
I’m currently working together with Bojan Endrovski (http://furiouspixels.blogspot.com/), a very talented programmer with whom I worked with creating The Jelly Reef and who is currently building a full featured iOS engine. The concept I prototyped will be the first game built in his engine, which is quite exciting. So far, most of the core elements of the concept are implemented and running smoothly already. We have set up most of the pipeline and will go into full production anytime now.
Building this iPad game is quite exciting but also a big challenge. Not only is it our first iPad game, it is also our first commercial title, which means the responsibility is completely ours – if the game flops, it is our fault. We are convinced we can make a solid game out of the concept, but there are still a number of things we don’t have so much experience with, most of them aside from the game. We have some ideas – I’ll discuss them when the time comes!
Stay tuned for my next article! Exciting times!
